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Our programmers have gone far in developing the essential gameplay mechanics. Though our project is non-commercial we can do things on a high level by paying attention to all details and honing our own skills in game creation.
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We can even provide characters with various animations. That’s why now we are capable of creating optimized and beautiful models, textures and effects quicker. With combined forces we did a lot: We experimented on all aspects of the game and found the best way of creating the gameplay assets.
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Some dedicate large amounts of their time to the game (doing something on almost a daily basis), some dedicate a little time.
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What is already done and what is in the works: After we released the teaser we gathered a team of dozens of people.
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