

In the jungle, I tear a branch off a tree, tie it to a rock, and then I have a stone axe.

We're still learning how customer-funded, Early Access development affects games, but for Ark the flush of money and attention seems to have led to an unbalanced game with too many extraneous features and unrefined, unfocused fundamentals. More than two years after it emerged as (yet another) open-world survival hit, Ark has finally launched.
